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984 0 0 0 19 8c2. This article is about the second season of the Video Game. Season 2, retitled The Walking Dead: Season Two, is the second set of episodes for Telltale Games’ award-winning The Walking Dead and the successor of Season 1. Your choices made in Season 1 and the “400 Days” DLC will affect the decisions in Season 2. Although “400 Days” is not a direct part of the story thread joining Seasons 1 and 2, the player’s actions in “400 Days” will affect some elements of Season 2. If you haven’t played “400 Days”, the elements that would have been affected will be seamlessly pre-determined by the game.
Wellington where Christa believes it may be safer. Soon Christa heads off to look for more firewood, whilst Clementine’s left to tend the fire. The next day, she wakes up on the banks of the river, and after a brief trek through the woods, she encounters a dog named Sam, alongside an abandoned campsite which presumably had once belonged to Sam’s owners. After a brief search around the area, Sam begins to bark at a walker tied to a tree with a knife sticking out of its arm. Clementine eventually heads off with a severely wounded arm and eventually ends up almost passing out from exhaustion in the woods, only to realize that she’s surrounded by several walkers.
Attempting to flee, she’s almost overwhelmed by a walker only to be saved by Luke and Pete, who begin to carry her off. Ultimately the group decides to temporarily hold Clementine in the shed until the following day so they can see whether or not she will develop the fever usually associated with infection, despite Clementine’s requests for her wound to be treated before it worsens. Deciding to find the supplies to treat herself, Clementine uses a hammer to break away a board blocking off a hole that leads outside of the shed. Heading back to the shed, Clementine painfully disinfects her wound with the peroxide before using the needle and some fishing wire to suture her wound shut, only to accidentally drop the roll of rags near the hole in the wall. Reaching down to grab it, she’s suddenly attacked by a walker which had been attracted by her cries of pain and grabs her by the foot, breaking its way through the hole in the process. After briefly arguing amongst themselves, Clementine’s allowed into the cabin with them where her wound’s examined and bandaged by Carlos. Carlos then says Clementine should stay away from his daughter, Sarah.
Clementine can either apologise, making Carlos say she’s forgiven, or say something else making Carlos say the opposite. Luke then comes in immediately after Carlos leaves with some food, who appears to have changed his previously skeptical attitude towards her. The following day, Clementine and Pete are seen out in the woods on a fishing trip where Pete talks about Nick’s childhood. Nick soon catches up with them and displays annoyance at one particular story being told, though Clementine can attempt to defuse the situation. Pete’s attacked and bitten on the leg, though he claims that he had merely lost his footing whilst at the same time a number of walkers attack Nick.